


| Modelling Hardsurface |
|
Main interest, main skill. As I'm thrilled by plastic arts such as sculpture, architecture and dress design I've spent the most of my time practicing plastic 3D. Because of my academic formation I am closer to hardsurface modelling, either precise CAD in Rhinoceros or polymodelling in 3DS Max. Sculpting software such as Mudbox completes this workflow with textures and detailing, within accessory boundaries, though.
I have a clean, geeky approach to modelling and I really love to see the shape growing and perfecting itself. Clean, reusable, editable geometry is a top value - proof of skill and sign of respect for colleagues. A long experience in jewelry design is backing this attitude. Nowadays I abandoned CAD modelling favouring 3DS Max as the software of choice. If your idea is in need of buildings, vehicles and props, terrains I'm surely the best match. |